One of the most striking aspects of our JISC funded Open-Educational-Resources Impact study was the extent to which using digital resources has become embedded in teaching practice. Digital resources are ‘disappearing into use’ as they become part of the fabric of higher education.
We interviewed strategists, academics and students to find out how they found and used digital resources. It wasn’t surprising to find that students were Googling for anything they could get their hands on but the extent to which academics are doing this as well was unexpected. The difference between the groups was that staff have the expertise required to critically evaluate what they find while the students are nervous about waiting-time using resources which might prove to be off-topic. They are also uncertain of how to cite non-traditional resources or if they should admit to using them as all. This is a good example of where digital literacy and traditional research skills are both essential.
But what about licensing? Well, those whose practice was highly visible on the web and therefore closely tied to the reputation of their institution were keen to use openly licensed materials. E.g. an online distance elearning team or groups that make modules which are rereleased out onto the web. Those in course or programme teams were less focused on licensing because their practice is largely private – within the VLE, in the lecture theatre etc. In day-to-day teaching the technicalities of reuse come second to the potential of a resource to make the student’s learning experience richer.
The OER Impact project analysed the link between the value of use and its impact in teaching and learning. There is a full research report and a shorter ‘accessible’ report available for download from JISC. Or you can watch the short video below to get an overview of our findings.
We like to think of online platforms usurping each other as we move to the latest and greatest of a particular format, leaving the previous version eroding in a Kipple like fashion – the MySpace to Facebook to Google+ narrative. I’m not convinced that this is a useful story and wonder if the web is better thought of as an ever expanding space rather than a migrating community. I suspect that Google+ for example will be inhabited by more than the diaspora from Facebook and Twitter. In fact what interests me about Google+ beyond ‘circles’ is the way in which the platform has expanded the geography of social web so massively in such a short space of time.
Given this Google’s new platform highlights the impossibility of residing everywhere online, of having a live profile in all of the key places – it’s time-consuming to maintain a meaningful presence in one social media space let alone two or three. To keep things practical you have to decide where you are going to reside online and have a reasonable idea of what role that residency will play in your life: personal, professional, academic, escapist or a delicate cocktail of the above (and we all know how dangerous cocktails can be). To counter the potential alienation of residing online it is useful to reflect on what your motivation to engage is: maintaining f2f relationships, living-out ‘strong-tie’ relationships, building a professional network, building a personal learning network or just good old fashioned self promotion in the hope of invites to warm places… Time is the non-negotiable cost to Residency and to maintaining fulfilling relationships of any form. The way this precious resource is spent, especially in the context of learning, needs to be better understood by those of us promoting the idea of digital literacy.
We are just coming to the end of the pilot phase of the JISC funded Visitors and Residents project framed round my original idea for understanding individual’s engagement with the web. The project is in partnership with the OCLC and for the pilot phase we interviewed students from the US and the UK in late-stage high school and first-year University. There are many interesting trends emerging from the project and it is the case that some students are more Resident than others. Most of our participants talked about the cost of being Resident online in some form which has led us to include ‘time-wasting’, ‘distraction’ and ‘addiction’ into the code-book we are using to analyse the interviews.
I thought like coming into A levels, I’d need to be able to focus without having Facebook at the back of mind, because at GCSE, you know when you have coursework, I’d always go, okay I’ll go on Facebook, I’m going on MSN, I’d just stay logged in and then I’d do my coursework on the side, but I just ended up staying on Facebook.
UKS6
I live on my email and Facebook also, which I’m not as proud of. Just because it’s a time vortex.
USS3
I am not that bad with Facebook but I get annoyed sometimes … I find myself being on there for more than 15 minutes or 20 minutes. It is pointless, it is a waste of time and then I think sometimes I get annoyed with how long I can spend on the computer when I could be probably doing something else.
USU1
Essentially if your normal mode of operation is mainly Resident then it’s difficult to go online and get on with activities that require a Visitor approach without checking-in to all your Resident spaces and risking distraction. The participants in our study are well aware of this and one even put her Facebook account on ice so that she could pursue her learning more effectively. It’s a tough decision though as much homework is discussed and possibly collaborated on (participants are always wary of this idea as it is unclear where collaboration merges into plagiarism) in Facebook IM. If your friends aren’t logged into Facebook at that moment then a text message goes round asking them to get online so that work can be tackled.
People do post a Facebook thing so and saying something like, “Everybody in my Biology class, what was it we were supposed to be doing?”
UKS8
Like usually with homework I usually can do it myself. But like, like sometimes I will just like IM my friend on Facebook and will be like, “Hey do you know how to do this?”
USS6
Facebook messaging has really replaced email in the lives of students. So that’s – if it’s more something that we’re trying to structure and actually build upon over some time, it would be a Facebook message…
UKU5
When the Visitors and Residents idea is discussed it is often with the implication that becoming more Resident or facilitating that process is going to be of value. In my video discussing V&R I make the point that a Visitor approach to formal education is more likely to be successful than a Resident one given that all students are likely to end-up isolated at a desk in an exam room at the end of their courses – i.e. the education system assesses our ability to be Visitors not Residents.
We also have to consider which mode of engagement is most appropriate for the world of work and perhaps more importantly which mode best supports individuals as citizens or as members of a range of communities? Thinking in terms of mode-of-engagement is one way of framing our approaches to digital literary– the definition of this as taken by the JISC strand of digital literacy projects being appropriately broad:
“..digital literacy defines those capabilities which fit an individual for living, learning and working in a digital society..”
Characterising digital literacy as a simple drive towards Residency would be dangerous; digital literacies are required and acquired as much at the Visitor end of the continuum as they are at the Resident. If we are attempting to support students and equip them with relevant digital literacies we need to be more precise about the value of ‘just-visiting’ or ‘moving into’ particular online spaces. Our project is mapping motivations-to-engage and evaluating a wide range of approaches. I’m hopeful that we will be able to develop methods by which individuals and groups can plan their travels through the ever expanding online landscape.
Image credit: CC – Some rights reserved http://www.flickr.com/photos/pigsonthewing/3241588102/
The first few months of 2010 were very busy for our group as we tackled (with the support of JISC) a complex and wide ranging study for the HEFCE Online Learning Task Force (OLTF). On 17 March we submitted our overview of the current provision of HE level online distance learning in the UK to the OLTF. Recently, as a result of the study and other research, HEFCE published a short paper to encourage discussion and feedback from the sector on the work of the OLTF. In the paper they highlight a number of our key findings:
More should be done to provide a simple taxonomy of the wide range of student experiences that currently fall under the broad title of ‘online distance learning’.
The vast majority of online distance learning offered by HEIs is focused on postgraduate-level provision.
Most online distance learning can be identified as professional development, or as having a strong vocational focus.
It can be challenging for potential students to find out about online distance learning courses, with information often hidden in complex institutional web-sites.
Where details are available, they frequently fail to provide the full range of information that a potential student needs to make a decision about studying online.
We need to improve the market intelligence available to give a clearer picture of the position of UK online distance learning in an international context.
Notably the paper also mentions that: “96% of undergraduate students use the internet as a source of information and 69% use it daily as part of their studies”. The Task Force however are not distracted by this level of uptake and set out a clear position with regards to technology:
“…It is also clear that technology platforms are not a barrier to success. The OLTF does not intend to dedicate significant attention to this area. We intend to pay more attention to business models to ensure sustainability and cost-effectiveness, and to pedagogical good practice to support academic quality.”
In my opinion this is indicative of a Post-Digital approach in which as one of the study’s interviewees put it “the technology is vital but not central”. I’m pleased to see this underpinning philosophy being taken by such an influential group (especially as Post-Digital thinking informed my two presentations to the Task Force).
As ever it is important to stress that the Post-Digital does not discount the importance of those groups and individuals employed to develop and manage technology. In fact this approach makes clear the need for ongoing innovation and an active engagement with emerging platforms/services.
“The OLTF is aware that there are a number of organisations that are already active in supporting UK HE as a world leader in online learning: for example the British Council, the Higher Education Academy and the Joint Information Systems Committee. It is keen to ensure that institutions harness such expertise…”
I hope that the ongoing work of the OLTF continues to recognise the importance of academic expertise, institutional savvy and the need to understand (and occasionally challenge) student expectations. Certainly any approach that does not imply that technology is some sort of ‘magic bullet’ for the limitless up-scaling of HE level education must be healthy. This approach also helps to manage institutions’ expectations of technology and those who are responsible for its implementation.
Our full study of online distance learning in the UK is due to be published by the OLTF in late June 2010. In the meantime take a look at the HEFCE discussion paper. Responses are due in by 14 May.
Last month I gave a presentation on the ‘Visitors & Residents’ principle at the ALT-C conference which was well received so I thought it would be worth videoing the talk under laboratory conditions…
Some of you might also be interested in our paper on Visitors and Residents:
The tinyURL that is supposed to link to Andy Powell’s ‘Twitter for Idiots’ post is incorrect. Please follow this link instead.
At points I use the term ‘real life’ which seems to imply that anything which is online is somehow not part of ‘real life’. A better phrase would have been ‘offline’. Language in this area is difficult at best…
The quote “…just knowing how to use particular technologies makes one no wiser than just knowing how to read words” is a quote from Prensky’s recent paper on ‘Digital Wisdom’. In the journal ‘Innovate’. In other versions of the talk I refer to Prensky directly but seem to have omitted it when I was in front of the camera. All other non-attributed quotes are anonymised statements from our students.
The images I used are under the Creative Commons license:
Attending the Staff and Educational Development Association (SEDA) conference in Brighton last week was an intriguing experience for me. There was something in the atmosphere that I had trouble tuning into, something which pervaded every session but which I couldn’t pin down. Until, at the end of the first day I had sudden moment of clarity, the mysterious and all pervading dimension to this conference that was evading me was the fact that these people really care about what they do.
The first clue was an impassioned keynote from Ronald Barnett, Emeritus Professor of Higher Education at the Institute of Education. This was a presentation from someone who believed in education and had a real feeling for the emotive realities that students face, pulling out terms such as “anxiety”, “excitement” and “scary” from student quotes. In my opinion we often forget the emotional rollercoaster learning can be and how that ‘ride’ is integral to the experience not something that should be entirely ironed out. In tension with this notion is the challenge that tertiary education continues to face under an implicit acceptance of ‘students as consumers’. This topic was not shied away from leading to a pithy debate on Twitter which included the plea: “We must kill off this idea before it kills us off”…
The importance of not allowing educational research and teaching practice to continue to diverge was a key theme which suffused the conference. This trend is to the detriment of both groups who need to learn from each other. It seemed clear to me that institutions should to do more to create roles which are less segregated, roles sit under the larger banner of ‘academic practice’ that can denote research and teaching. The challenges inherent in making this happen was an area which I touched upon in my session entitled ‘Not Killing the Creative’. I reflected on the methods employed (some more successfully than others) in the recent JISC funded ‘Open Habitat’ project. Methods which attempted to make the overlap in the centre of the ‘educational researcher’ and ‘teaching practitioner’ Venn diagram as wide as possible.
The majority of the SEDA delegates are in professional positions which act as a bridge between the highest tiers of policy making and the teaching/research (there’s that problem again) staff within universities. These are the people who have the ability to embed new teaching and learning strategies and to influence culture change within tertiary education. It was refreshing to hear the closing thoughts in the opening keynote including the phrases ‘We need to play the game” and “We have to be subversive”. If institutional approaches are to be improved from within then a subversive playing of the game by people who care is exactly what is needed.
Following on from my ‘That Was an Interesting Experience’ post I got to thinking about how to define what makes MUVEs distinct from other online spaces. The diagram below is my attempted answer, a diagram which I ‘trailed’ in my presentation at the Eduserv+JISC/Cetis Virtual Worlds event last Friday. (slidecast of the presentation at the end of this post)
During the JISC funded ‘Open Habitat’ project we piloted Second Life with art & design undergrads and with lifelong distance learners studying philosophy. The axes of the diagram represent two of the major effects we saw across the pilots that are central to what an MUVE provides.
Eventedness: (a term coined by Dave Cormier and myself) This goes beyond a shared experience which could be aimless in activity terms and assumes that everyone involved is heading towards a particular goal even if this goal does not involve close collaboration. For example, a themed philosophical discussion which, if it goes well, should have a shared direction as the learning moves forwards.
Co-presence: As well as the Co-presence that comes from being embodied as avatars this definition includes what is experienced when an individual is certain that their contribution (usually in text form) will be read and responded to by others. For example it is possible to get a strong sense of the presence of others when microblogging because the exchanges are often frequent, they often reference each other and the response time can be a matter of seconds. Messages are linked to the particular point in time and their value erodes over time. There is a relationship between the speed in which the value of nodes of communication erode within a technology and the potential for Co-presence. In addition the individuals’ level of trust that their contribution will be understood and responded to within a particular technology has a large bearing on both Co-presence and Eventedness. It is of note that there is very little latent social presence in MUVEs. When you log-off your presence all but evaporates leaving almost no trace of your identity or that fact that you were in the MUVE. This is in contrast to social networking sites which are designed to extend your presence after you log-off. (See my ‘Visitors – Residents‘ post which discusses why this form of latent social presence is an important issue)
So, the green areas are not a quantative mapping of a range of functionalities but the qualitative potential of a technologies ability to provide a certain type of experience. The greater the chance of Co-presence the greater the chance of Eventedness and vice versa which is why the green areas have diagonal tops.
I should point out that the relative mapping of the technologies in the diagram could be debated until the cows come home because the axes are dealing with subjective terms. Individuals encounters with these technologies will vary greatly in the context of these terms hence the use of ‘potential’ which allows for a latitude in experiences.
A key point here is that the MUVE has the potential to support a huge range of experiences. This is partiality because of the effect of avatars but also because an MUVE is not a single technology but a cluster of tools gathered around a 3D environment. To tie this down a bit I will run through the types of experience that I think take place at points ‘a’, ‘b’ and ‘c’ on the diagram.
‘a’: At this point an individual feels isolated from others and alienated by the environment. They are directionless and have not discovered the ‘point’ of the environment for themselves. This sense of isolation and alienation is amplified by the knowledge that there are others in the MUVE who are enjoying being part of a social group that they are excluded from (either socially or because of a lack of technical skills). It is also amplified because they can see other avatars who appear to be much better looking, better dressed and with more elaborate hairstyles. They begin to fell anonymous, unskilled and lacking in a definable persona (they are part of the homogenous ‘n00b’ category). All of this is compounded by the fact that it is very difficult to ‘lurk’ in an MUVE. There a few opportunities to learn the in world culture(s) and mode(s) of communication that don’t involve social engagement. This is in contrast to other successful online social platforms have functionality such as an open chat channels (World of Warcraft) or the ability to see the flow of communication (Twitter) giving new users the opportunity to absorb the culture of that space before making their voice heard.
‘b’: At this point the individual feels like they are contributing to a shared endeavour, that they are part of a relevant activity. They have come to know and trust the other participants in their group and enjoy both the learning and the social aspects of the experience. This is only likely to take place if a member of that community has organised an activity. Or, to put it another way, the tutor has planned a relevant session. (The implication here being that the tutor needs to be part of a community of learners not above it in the MUVE space)
‘c’: At this point the individual is probably spending time with people they know and trust. They are socialising within the MUVE but are not attempting to achieve anything beyond simply being together. They are likely to feel part of a community but not that they are communally working towards a goal.
In terms of teaching and learning this huge breath of potential experience is what makes using MUVEs a high risk option. The better designed a session and the more responsive the tutor the higher it will map against Eventedness but a strong sense of Co-presence will only grow over time. Initially this happens as people get to grips with the technology then increasingly as they form relationships and trust grows. This breath of potential is in my opinion why a bad session in an MUVE leads to the suspicion that it would have been more satisfying and more effective to have simply used a straight text chat format or in some cases a traditional forum. This is compounded by the fact that MUVEs really lock you in and if a session breaks down it is complex and disruptive to sidestep to another format. Nevertheless, some of the most engaging and exciting online teaching and learning I have experienced has taken place in an MUVE.
As the diagram makes clear MUVEs do have the potential to outstrip many other technologies in their ability to provide a sense of belonging and purpose. However, if you don’t feel that words such as ‘belonging’, ‘communal’ or ‘experience’ are relevant to your practice then MUVE are probably not for you. Even for those of us that do think these aspects of learning are important MUVEs are a high risk option which require teaching sessions that are both well organised and highly reactive. We hope that the guidance and advice that comes from our experiences in the ‘Open Habitat’ project (to be published in March) will reduce this risk but it is like so many things in life MUVEs will remain a challenging option with the potential of great rewards.
Below is a slidecast of the my presentation at the Eduserv + JISC/Cetis Virtual Worlds event on 16/01/09 in Glasgow. Thanks to Rowin Young for providing the slidecast.
As the piloting activity of the Open Habitat project draws to a close it’s time to gather out data and our thoughts and consider what it all might mean. We have plenty of evidence that MUVEs are a useful for teaching and learning and much guidance and direction to give to teaching practitioners considering taking the plunge. We also have, I think, an overarching message from the project:
“Teaching and learning in virtual worlds is an experience.”
I’m not trying to be facetious or flippant I mean it in the true sense of the term. Taking part of a teaching session in an MUVE is more than simply using a tool or achieving a task, it feels like an event, a particular moment in time when you have the chance to interact with others at a level of intensity which is rarely felt in other online spaces. A teaching session in an MUVE can become a focal event for a significant slice of teaching. A learning design can be created which leads up to and then away from an MUVE session. Much like a traditional field-trip, the teaching can frame the time that students spend out in the field or in this case the MUVE and work generated during that time can be considered upon their return. The ‘otherness’ of the alternative environment can act as a mirror for the students, helping then to reflect on their practice as they see how it is influenced by the virtual world.
Like any immersive experience it is at times challenging for an individual to assess what they have learnt during the experience itself but over time the benefits of being taken out of the comfort of their day-to-day environment starts to become apparent. If you believe that MUVEs are capable of supporting an online culture or beyond that an online society then maybe a session in one is akin to visiting another country. We are socially and psychologically transposed into this new land and whilst not physically transported we are visually represented. Like any exploration into new territories it can be chaotic, alienating, exhausting, and frustrating. There are new forms of communication to learn and new cultural norms to adjust to. It can be intriguing, surprising and occasionally exhilarating, offering inspiration and new perspectives on ideas which may have become stagnant. These experiences with others in these virtual worlds is a form of travel and they do say that travel broadens the mind.